10 January 2008

Crack: The Video Game.


My new year's resolution is to get my two teenage sons back. They've been abducted -- by the cult of Nintendo. I'm convinced that video games are Japan's stealth strategy to turn our kids' brains into silly putty as payback for dropping the big one on Hiroshima.

The trouble began last summer when my sons started spending virtually every unsupervised hour camped out in front of the computer screen engaged in multiplayer role games like World of Warcraft and Counterstrike. At the start of this craze, I wrote it off as merely a normal phase of adolescence. I was confident that, at 14 and 16, they would soon be more interested in chasing real-life girls than virtual video hoodlums.

Boy, was I wrong. Their compulsion became steadily more destructive. They grew increasingly withdrawn, walking around like the zombies from "Night of the Living Dead." Unless I pried them (forcibly) from the computer, they would spend five or six hours at a time absorbed in these online fantasy worlds. My wife tried to calm me down by observing that "at least they're not out having sex or doing drugs." But how would that be any worse?


Here's the whole thing. Also, notice that the Wall Street Journal Op-Ed page (formally OpinionJournal) is now on line in its totality and free.
 

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